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Amiga CD32 Gamer 7
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CD32 Gamer - 1994 - Issue 07.iso
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hot_air
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1994-11-16
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Hot Air v0.5
Copyright (c) 1994, Joe Rumsey
This is a work in progress, there are still
bugs, and this documentation is not complete.
This version is Freeware, you may distribute
it so long as no profit is made. A
reasonable fee for disk copying may be
charged. There is no other version *YET*.
Eventually I hope to have a shareware version
with all the bugs cleaned up and many more
levels. So far however, this is IT. It's
just been sitting around too long stagnating,
so I've released it as is. Please report any
bugs you find, and maybe I will eventually
get it finished for real. For now, you can
send me money if you just feel like making me
happy, but you won't get anything back from
me ;-) However, if you send me a disk and a
SASE I *will* send the disk back with a copy
of all my other games. This includes Mother
Lode, Crazy Pipes, and Bomb Squad. It may
include more than that, those are all I
guarantee it will have :-)
To play the game, just double click on the
"Hot Air" icon. To run it from a CLI window,
make sure you are in the directory which
contains the data files and type "Air". Note
that while it does take over the Amiga's
display, it is NOT taking over the whole
computer. Tasks you have running will
continue to run, and when you quit the
display will be restored.
This being an early version, there's not
title screen or options page. Starting from
the CLI you can type "Air <level>" to start
on that level(the default is 1). In
addition, there are a few keyboard commands:
<ESC> quits immediately(actually, the only
way to quit right now;) n skip to the next
level p Pause: while paused, the joystick
will scroll around the level instead of
controlling your man. < and > control
playing speed.
r "R"eplay - will replay what you've done on
this level. Only way out of replay mode is
to quit (ESC). I Intend to use this to make
a demo mode. If you think it's worth keeping
in the finished version, let me know.
To control the game, use a joystick in port
2. Left/right make your man move(either
running or in midair) and pushing up causes
him to jump. The button will normally plant
a bomb. Planting a bomb next to certain
objects (left, right, above or below, not
diagonally) causes things to happen. Yellow
striped walls will disappear, and crates of
TNT will explode the same way as bombs. IE
if a crate of TNT blows up next to more TNT,
it sets off a chain reaction. Explosions do
not hurt you at all.
Pressing the space bar will switch your man
to placing shields instead of planting bombs.
Shields will block balloons from passing, but
not you. A shield can be removed by blowing
a bomb up on top of it(known current bug:
shield image doesn't disappear).
So what do you do with bombs and shields?
The object of the game is to guide the
balloons that are floating around to the exit
at the top of each level. The exit is a
circular opening with 4 flashing green
lights. Balloons naturally just drift slowly
upwards until they run into something. Most
things they run into will just make them stop
and bounce around. They do bounce sideways a
little bit, so they may "dribble" over the
edge of something blocking them. There are
also fans which can blow the balloons around.
Fans, in defiance of physics, blow outward in
BOTH directions. Of course, they only blow
as far as there's a clear path. Which is one
use for bombs: to clear out obstacles
blocking a fan from blowing the balloons
somewhere useful.
If a balloon RUNS INTO a fan, it pops. This
is bad. On most levels you need to get ALL
of the balloons to the exit. At the top of
the screen you will see info on how many are
needed, left, etc. The current version has
no way to restart a level when you find you
can't finish it. This will be corrected, but
for now either die(the main type of "monster"
is a fireball that slides back and forth on a
platform. Not present on every level...) or
press <ESC> which quits entirely, and restart
the game.
There are also spikes which will pop
balloons, guide them away from these. Most
levels are set up to let you guide the
balloons just by clearing a path for them.
Sometimes you will have to move fast to clear
one path so that they don't go the wrong way.
An option on most levels is to use your
shields to contain the balloons somewhere
safe while you clear a path, then blow up the
shields. There are gems which work like
keys: grab the gem first, then go to the
matching lock(matching colors) and run over
it.
There are other objects around, experiment!
Also, the first level is a sort of tutorial.
Follow the arrows around, and try to plant a
bomb everywhere you see an explosion. This
will show you the basics.
As I've said, this version isn't exactly
finished, and it does have bugs. Some I know
about, some I probably don't. Please let me
know, and especially tell me anything you
think would improve the game itself. If
anyone's interested in creating some levels,
I will consider sending you the level editor.
Otherwise, I'm not sure if I'm going to make
it available or not. If/when I release a
shareware version of the game I'd like to
release it with ~15 levels, and then include
20-30 more with the registered version.
That's the main thing that's been keeping me
from finishing this. It's very difficult
coming up with good levels for this game.
Most of the time they wind up either being
trivial or impossible. I hope all the levels
I've included(aside from one or two which are
obviously not finished) are somewhere in
between.
(About the shark on level 6: YES I KNOW IT
SPLITS IN HALF! You mean real sharks don't
do that?? Oh alright I'll fix it sometime
:-)
Ok, enough rambling, play the game!
Questions, comments, suggestions, hate mail,
other stuff should be sent to:
(preferred) InterNet: jrumsey@cs.ucr.edu
(not checked often)GEnie: J.RUMSEY
Snail Mail: (Not likely to get a response
w/o email)
Joe Rumsey
3636 Watkins Dr.
Riverside, CA 92507
Other Amiga games I've done:
Mother Lode
Crazy Pipes
Bomb Squad
And if you happen to have access to the
internet, and can run DNet, check out Netrek!
DNet and the DNet Netrek client are available
on ocf.berkeley.edu in /pub/amiga. Briefly,
netrek is a 16 player internet game based
loosely on star trek. The game itself is not
my invention, but I've been heavily involved
in the Amiga client. (Hopefully we'll have
an AmiTCP version soon... I don't have
AmiTCP installed myself, but I'm working on
it. Volunteers to do the conversion are
welcome to the source. In fact, anyone is
welcome to the source, just ask!) DNet is a
great way to connect to the internet even
apart from the netrek client. If you can
connect to a system that gives you a Unix
shell with telnet/ftp access, you can
probably run DNet. Give it a try! The
latest version is 2.40(there is a 2.42, only
needed if you can't get the Unix side of
v2.40 to compile. This applies mainly to
SysV systems).
As of this writing, the latest version of the
DNetrek client is on ocf.berkeley.edu in
pub/amiga with the filename
ntparadise.2.3p8.dnamiga.lha
Paradise is an extension of regular netrek,
but this client works equally well with
either.
-Joe Rumsey
July, 1994